Glossary

Design critique

Definition

A structured feedback session in which a designer presents work-in-progress and receives specific, actionable feedback from peers and stakeholders — focused on improving the design against defined criteria, not on rating the designer.

Design critique is distinct from design review: critique is iterative and happens while work is still in progress; review is a gate that approves or rejects work before it ships. A good critique culture is one where showing unfinished work is expected and safe.

How a critique runs:

  1. The presenter frames the work: what problem does it solve, what stage is it in, what kind of feedback is most useful right now (directional, detailed, copy, accessibility).
  2. The group observes silently before commenting.
  3. Feedback is specific and framed around the user or the goal, not personal preference ('This might confuse users who don't see the label before clicking' vs. 'I don't like this').
  4. The presenter captures feedback, clarifies, and makes decisions. Not all feedback needs to be acted on — the designer drives the work.

The whiteboard in critique: Critique often moves to a whiteboard when alternatives need to be sketched. The presenter or a peer might sketch a different layout to illustrate a point. Those sketches are ephemeral — important ideas vanish when the session ends. Snap them with BoardSnap to capture the design directions explored in the critique.

Critique vs. design review: Critique is frequent and informal; review is a milestone gate. Healthy design processes have more critiques than reviews.

Examples

  • A design team runs weekly 30-minute critiques where two designers present work — the session is structured, time-boxed, and facilitated by a rotating team member.
  • A product designer requests a critique specifically on the empty state designs before the component goes to the design review, using the feedback to refine before the formal gate.
  • A cross-functional critique includes an engineer who flags that a proposed interaction pattern would require significant additional frontend work — caught early, before spec-out.
  • A remote design team runs critiques asynchronously using recorded walkthroughs, then meets for 20 minutes to synthesize feedback.

Snap a design critique. Ship its actions.

BoardSnap turns any whiteboard — including this one — into a summary and action plan.

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