Design goals (from the designer)
The designer writes the goals at the top before the critique begins. What problem does this design solve? Who is the user? What is the user's goal? What constraints shaped this design? The critique should evaluate the design against these stated goals — not against an imagined alternative.
What's working
The critique begins here. Write what the design does well — specifically. 'The hierarchy is clear' is specific enough. 'It's clean' is not. Starting with what works focuses the room on the design's actual strengths and creates the conditions for honest feedback on gaps.
Questions (not critiques)
Write the reviewers' questions about the design — things that need clarification. 'Why did you choose a modal here instead of a sheet?' is a question. Questions don't assume the designer made an error — they create space for the designer to explain a decision, which often resolves the apparent issue.
Opportunities
Write the areas where the design doesn't fully achieve the stated goals. Frame as opportunities, not failures: 'The loading state isn't reflected in the design yet' not 'You forgot the loading state.' Opportunities are specific, connected to the stated goals, and actionable.
Prioritized action items
From the opportunities: which changes should happen before the design moves forward? Write them as prioritized action items with the designer as the owner. The critique ends with a clear to-do list, not an open-ended discussion of everything that could be different.