Monday: Map
Define the long-term goal, map the user journey, choose the sprint target. Activities: lightning talks from domain experts, How Might We notes posted on the journey map, a vote on the sprint target. The map focuses the entire sprint on one specific moment in the user's experience.
Tuesday: Sketch
Each participant individually sketches detailed solution concepts. Activities: Lightning Demos (review competitor and analogous solutions), four-step sketch (notes, ideas, crazy eights, solution sketch). No group brainstorming — individual sketching produces more diverse and more detailed ideas.
Wednesday: Decide
The team votes on the best solution concept and creates a storyboard. Activities: Art Museum (post all sketches), heat map voting, speed critique, storyboard (15–20 panels of the prototype flow). Wednesday ends with a complete storyboard that the prototyping day will execute.
Thursday: Prototype
Build a realistic prototype from the storyboard. Not real software — a simulation that looks real enough to test. Activities: divide the prototype across team members by role (maker, stitcher, writer, asset collector), build in Figma or Keynote, final review and fake door installation.
Friday: Test
Five 1-on-1 user interviews with the prototype. Activities: user interviews (interviewer + note-taker), team observation room with sticky notes for each user's key moments, pattern analysis after the fifth interview. By end of day Friday: clear signal on whether the solution direction works.