The island (goal)
What the team is sailing toward — the sprint goal, the product vision, the quarter's objective. Draw the island on the right side of the board. It anchors the metaphor and reminds the team what the whole journey is for. Write it specifically: not 'build a great product' but 'ship the enterprise onboarding flow by end of Q2.'
Wind (what helps)
The forces pushing the team forward — good decisions, supportive stakeholders, technical investments paying off, excellent teamwork, clear requirements. Draw wind lines filling the sails of the boat. These are the team's accelerants. Name them specifically so you can protect and amplify them.
Anchors (what slows you down)
The forces holding the team back — unclear requirements, technical debt, organizational friction, slow approval processes, missing tools. Draw anchors dragging below the boat. These are the team's impediments. Each anchor should become a proposed action: 'cut this anchor.'
Rocks (risks ahead)
Visible risks on the horizon that haven't become problems yet. Draw rocks sticking out of the water ahead of the boat. These might be upcoming dependencies, potential team changes, approaching deadlines, or technical uncertainties. Naming risks before they materialize is the most valuable thing the retro can do.
Sun (optional — energy boosters)
Some teams add a sun above the boat for things that energize the team: culture wins, celebration moments, sources of motivation. This element is optional but valuable for teams whose Anchors tend to dominate the conversation — the sun keeps the board from being all problems.